Units

Anime Squadron units and squad roles.

Use this as a role-first unit database until stable public stats, names, and patch-tested rankings can support deeper unit pages.

Unit database columns to track

Anime Squadron needs a unit database that explains practical use, not just rarity. The useful columns are role, best trait, early value, late value, reroll priority, boss value, wave value, and whether the unit is friendly for free-to-play accounts.

Role Purpose How to evaluate
Early carry Reliable damage before your account has trait-perfect units. High early value, low reroll commitment.
Wave clear Covers lanes and removes grouped enemies before bosses appear. Prioritize attack speed, range, or area coverage.
Boss damage Focuses single targets and late-wave enemies. Worth stronger traits if the unit stays useful later.
Support Helps the squad through buffs, control, economy, or survival. Judge by team value, not damage alone.
Farm option Supports Gems, Gold, or upgrade routing when farming modes. Useful only when the mode rewards the setup time.

Best units are role-dependent

The best unit for early waves may not be the best boss unit. The best support may look weak on a damage chart but still carry a difficult mode. Before copying a tier list, identify the role your squad is missing.

For most Anime Squadron units, the first split is DPS, wave clear, boss damage, support, or farming value. A high-rarity DPS unit can still be a poor upgrade if your current problem is lane coverage, while a support unit can be worth keeping if it makes hard waves stable.

When a unit deserves rerolls

  • You use it in multiple modes, not only one easy farming stage.
  • Its role is still useful after you unlock better units.
  • The trait or stat roll changes a real failure point.
  • You already have enough basic squad coverage to keep progressing.

How to compare two units

Compare units inside the same job. DPS units should be judged by damage, uptime, trait fit, and boss value. Wave-clear units should be judged by coverage, cooldown timing, and how many lanes they protect. Support units should be judged by the value they add to the whole squad, not by their solo damage number.